![]() ![]() Our investment is on the Windows side right now.” ![]() “It’s great that as an industry we are investing, whether that’s PSVR, HoloLens, HTC, Oculus-this what the games industry should be about, investing in new technology. I don’t think this is a time for us to be competitive in this space, it’s a time for us to share our learnings and try to get better, because the market is years away, but we want to be ready for it”. Actually the teams share a lot of learning-we’ve had the Sony team up, they’ve seen what we’re doing with HoloLens, we talk to the Valve guys all the time. “It’s not a shot at what anybody else is doing”, he said, diplomatically. We’re saying ok, let’s stay more on the PC where we’re seeing action and developer interest-until we really get the artform of what it means to create great MR experiences, then it can go to more places”. “The power of the box is fine in terms of having a VR or MR experience run on it, it’s really that family room environment that we’re struggling a little bit with. He acknowledged that the Xbox One X is more than capable of running VR. Spencer on stage at E3 2017 where the company announced that ‘Project Scorpio’ would officially launch as the Xbox One X. He thinks we’re still “a few years away from something that will really work”. We’re beginning to see very effective wireless solutions already, but they are expensive accessories and Spencer is likely considering when such solutions will reach mainstream affordability for consoles. “I do think we need to lose the cords at some point, we’re a few years from that”, he said. He referred to the issue of cords, and that “there’s just more people” to think about. After dodging questions for the first few days following the presentation, Phil Spencer, Head of Xbox, gave his thoughts on the games industry, the Xbox One X reveal, and Microsoft’s position in the VR space in a refreshingly candid interview with Giant Bomb’s Jeff Gerstmann last night.Īsked about the lack of VR at the Microsoft E3 presentation, Spencer replied saying that he is “long-term bullish”, and a “believer in the category”, but had some reservations about how suitable it is (in its current state) in the family room environment of the game console. HP shall not be liable for technical or editorial errors or omissions contained herein.Microsoft’s E3 2017 presentation concentrated on the new Xbox One X console, but made no mention of VR. Nothing herein should be construed as constituting an additional warranty. The only warranties for HP products and services are set forth in the express warranty statements accompanying such products and services. The information contained herein is subject to change without notice. USB Type-C® and USB-C®are registered trademarks of USB Implementers Forum. AMD is a trademark of Advanced Micro Devices, Inc. DisplayPort™ and the DisplayPort™ logo are trademarks owned by the Video Electronics Standards Association (VESA®) in the United States and other countries. NVIDIA and Quadro are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Intel, the Intel logo, Core and Xeon are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. ![]() CTA neither verifies the accuracy of any submissions nor tests any products. Only available on headsets sold in the US.ĬES® Innovation Awards are granted to products based upon materials submitted by the honorees. Only available with headsets sold in the US.Ħ. ![]() 30% vertical tracking improvement based on an average user with arm length of 70cm. Based on wearable backpack VR PCs as of Maand power based on processor, graphics and memory. For HP workstation VR ready recommended configurations, see: Ĥ. To minimize the possibility of experiencing discomfort using a VR application, ensure that the PC system is equipped with the appropriate graphics and CPU for the VR application. Features may require software or other 3rd-party applications to provide the described functionality. Based on HP's internal analysis of total pixels as of April 2020.ģ. SteamVR and Windows Mixed reality sold separately.Windows Mixed Reality requires Windows Update installed on the workstation or PC. According to a MASiE 2017 Report (January 2017, by Bobby Carlton): in a study carried out by the National Training Laboratory.Ģ. ![]()
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